BioVirtua: Studying user needs to design a useful and usable clinical tool

While a student UX designer at GrowthX Academy in San Francisco, I worked for a GrowthX client called BioVirtua. At the time, BioVirtua was an incubator startup looking into potential clinical uses for the Xbox Kinect in orthopedics, neurology, and physical therapy. I spent a two-week sprint working on this project with another student UX designer, together designing the clinician-facing interface for BioVirtua’s movement analysis application. BioVirtua had already undertaken 16 interviews with health care providers which, in the interest of time, my team member and I used in lieu of conducting our own user research. Our takeaways from these interviews were used to developed proto-personas, competitive and comparative reviews, task flows, and ultimately wireframes. Due to time constraints, the wireframes were validated with a limited set of usability tests (89% task completion across three test participants) and delivered to the BioVirtua founding team. All of the work in this portfolio piece was the product of close team work—I cannot take sole responsibility for any of this work, however, I was heavily involved in all of its creation.

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A digital affinity diagram using the Mural online collaboration tool.